Compared to her partner, Okitsu is a lot more childish and optimistic out of the two. She is a dedicated musician and the lead guitarist of Temporalia Academy, a band that fused the music genres of Rock, City Pop, 80’s, 90's, Ska, Techno and R&B into an interesting hotchpotch.
From here, players have the ability to select and arrange the input to a unit’s moveset. The most notable addition is the moveset customization feature. However, character sprites can be given the classic pixelated look from the 3DS games by switching the represented to Retro Mode in the options menu. Just like the previous instalment, this game introduces some new mechanics to the series.īeing on new hardware, the game's visuals have received a graphical upgrade compared to the previous installments, both of which were released on the Nintendo 3DS. During intermissions, players can save their progress, modify a unit’s skills and abilities, buy and sell equipment from the shop, practice combos in training mode, and alter the game's basic options to their liking. Intermissions happen in between chapters, giving players a break from battle scenarios. Returning from the second game, auto-skills are equipable enhancements that trigger when certain conditions are met. Normal skills can be activated by individual units with the cost of their SP. Skills are a way for players to temporarily enhance abilities for playable units. Effected playable units are prevented from activating their skills. During the combat phase, this greatly helps out in destroying the enemy's shield.Įnemy exclusive. The unit is prevented from counter attacking. The unit will lose health each time they cease activation during the player's turn. The unit is completely immobilized and vulnerable to enemy unit attacks. Playable units that have a status effect can be cured with the right item. Most of the time, these usually last for about two to three turns. Status effects are abilities that both allies and enemies have in a few of their attacks. Points used to increase the strength of a unit's attacks and to unlock new auto-skills. Shows both the amount a playable unit needs to level up and the amount ememies provide after being defeated.īoost points. Shows how many spaces a unit can attack from.Īdditional spaces when a unit performs a multi-attack.Įxperience Points. The amount of spaces a unit can move on a battle map. Increases a unit's chance of triggering a status effect.ĭecreases a unit's chance of getting a status effect. The amount of attack power a unit can reduce. The amount of attack power a unit has.ĭefense. The same as XP, but used by enemy units to both counterattack and use special & multi-attacks.Īttack.
A stat shared between all playable units that can activate special attacks, multi-attacks and full defend when used.Įnemy exclusive. The amount of hit points a unit can take until they're defeated. Players can increase the stats on their units by either leveling them up or equipping them with gear and accessories. These are the stats carried by all units on the map. Multiple attacks can be linked together with other close pair units and a selected solo unit to build extensive combos. The player moves multiple playable units across a map to engage in combat with enemy units. Project X Zone 3 keeps the core gameplay mechanics like its predecessors. 4.4.1 New Game Plus Epilogue Characters.