You can pew pew stuff to smithereens via guns which shoot out pretty blue electric rays. Combat is a mixture of hack n’ slash and shooter. You have to kill all the aliens and unlock every door that will lead him one step closer to finding his father. We believe that your voice matters.Īlso.To save both the world and his Dad, Hawkins needs to deep dive into Medusa-42 which consists of sandy exteriors and futuristic science lab interiors. We aren't just a news and reviews site, we are a community.
Your source for everything Nintendo Switch. It’s even more of a shame because the platform puzzle design is very good, especially when the drone ability is integrated into some of the puzzle solutions. I can’t tell you how many times I jumped across a gap to a climbing ledge only to see the character just slide down the wall despite hitting the darn ledge head-on. Moreover, the game’s ledge-grabbing detection is kind of spotty. You can jump over gaps or jump up to grab ledges, and both actions are in need of some polish.īutton inputs felt laggy or inconsistent when jumping, meaning double or dash jumps often didn’t execute consistently. You get a double jump, dash jump, and hover ability, to be more precise. As the game moves along, you’ll acquire several augmentations to the battle suit’s jumping capabilities. I don’t know how to fix this issue because both thumb sticks are needed for aiming and moving, but not being able to move the camera around made exploring the game’s outdoors areas especially uneven, as the angle keeps changing. Unfortunately, the game’s fixed camera angles make exploration clunky. In addition to the solid combat, Blackwind also aspires to some pretty robust exploration elements. It’s an especially frustrating issue in the game’s bigger firefights, which are often outdoors, which is where the problem is most pronounced because of the jagged borders of the map. When there are a dozen enemies firing at you simultaneously it’s a problem to stop moving without warning. This stops your firing, and often your movement as well if you’re running around trying to dodge incoming fire.
If you get too close to an item in the stage or the edge of the fighting area, the game will often register you as standing on top of them, which I guess makes it seem like you’re in midair. You can’t shoot when you’re jumping, which is fine, but there are some clipping issues that make it a problem. There is one other small but annoying problem with the action, however. For the most part, the action is smooth enough but it gets frantic and hard to follow when there are lots of enemies with ranged weapons. You also have the ability to deploy a small drone, which is mostly used for platforming puzzles. The game features optional and brutal-but-entertaining finishing moves once you’ve dealt enough damage to an enemy.
Abilities include missiles, a force field, healing, and an explosive wave. Your basic actions include shooting, melee attacking, jumping, dashing, and using your currently selected special ability. Controls are pretty standard for a twin-stick shooter move with the left stick, aim with the right. The action is pretty darn satisfying, but has a few ticks that get in the way from time to time.